Vibra: The workspace for UX sound and haptic designers
The source of truth for sound and haptic design.
One workspace where your team decides how every interaction sounds and feels, tests it, and ships it once.
Designed by people who shipped sound at
One sound and haptic workspace for the whole team
Sound, UX, brand, and engineering work from the same events and the same rules.
Feel and share app haptics on mobile
Coming soonPress View on mobile and every phone in the review feels the same event. Approve it in your hand, before a developer builds anything.
One library for every UI sound and haptic
Your events, files, arbitration rules, and changes live together, organized the way your product is.
Decide what plays when two sounds collide
Decide what happens when two events fire at once. One rule per pair: suppress, queue, duck, or co-play.
Make your engineers' lives easier
Every event you decide exports as one JSON manifest. Your developers build from it, not from a ticket thread. Correct behavior, no meeting.
See how your events perform
Coming soonOnce an event ships, see how often it fires, how fast it plays, and how often people mute it. Then change it in Vibra with the numbers in front of you.
Lighter than game audio middleware
Wwise and FMOD are built for games. App sounds and haptics need less: one place to keep them, hear them in context and settle what plays when two collide.
Built for app UI, not games
Taps, confirmations, errors and notifications. The sounds and haptics a product team ships, without the machinery a game needs.
The haptic next to its sound
Every event holds its sound and its haptic together, per platform. No sound banks, no engine project to set up.
Your decisions, not a ticket thread
What plays and what wins lives in Vibra, where you set it, not in an engineer's backlog.